﻿Id;Default;de;en
Commands;Commands;Befehle;Commands
SubTitle_PositionMonitoring;Option 1: Position Monitoring;Option 1: Positionsüberwachung;Option 1: Position Monitoring
SubTitle_ForceMonitoring;Option 2: Force Monitoring;Option 2: Kraftüberwachung;Option 2: Force Monitoring
SubTitle_AddAxis;Add Axis;Achse hinzufügen;Add Axis
SubTitle_AddMotion;Add Motion;Bewegung hinzufügen;Add Motion
SubTitle_Axis;     %s;     %s;     %s
SubTitle_FirstAxis;%s;%s;%s
SubTitle_Definition;Definition;Definition;Definition
SubTitle_Condition;Condition;Bedingung;Condition
SubTitle_ActionOnTrue;Action on True;Aktion bei Wahr;Action on True
SubTitle_Options;Option;Option;Option
SubTitle_SpeedSettings;Speed Settings;Geschw.-Einstellungen;Speed Settings
SubTitle_MotionParameters;Motion Parameters;Bewegungsparameter;Motion Parameters
SubTitle_ProgramBehaviour;Program Behaviour;Programmverhalten;Program Behaviour
SubTitle_OptionalPrePosition;Optional Pre-Position;Optionale Vorpositionierung;Optional Pre-Position
SubTitle_OptionalForceCheck;Optional Force Check;Optionale Kraftprüfung;Optional Force Check
SubTitle_OptionalGripPositionCheck;Optional Grip Position Check;Optionale Greifpositionsprüfung;Optional Grip Position Check
SubTitle_ AdvancedOptions;Advanced Options ;Erweiterte Optionen;Advanced Options 
Label_GoToLabel;Go To Label:;Go To-Label:;Go To Label:
SubLabel_GoToLabel;Select a label to jump to, when command is executed;Label auswählen, zu dem bei Ausführung gesprungen wird;Select a label to jump to, when command is executed
Unselected_None; None; Keine; None
Label_LabelName;Label Name:;Labelname:;Label Name:
SubLabel_LabelName;Give a clear name. Used in all Go To dropdowns;Eindeutiger Name, verwendet für alle Go Tos;Give a clear name. Used in all Go To dropdowns
Label_LogicExpression;Logic expression:;Logischer Ausdruck:;Logic expression:
SubLabel_LogicExpression;Insert formula to define the If condition using numbers, variables and operations;Formel zur Definition der If-Bedingung eingeben;Insert formula to define the If condition using numbers, variables and operations
SubLabel_GoToLabelTrue;Select a label to jump to, when condition is true;Label auswählen, wenn Bedingung wahr ist;Select a label to jump to, when condition is true
SubLabel_GoToLabelButton;Select a label to jump to when $'Go To$' Button is clicked;Label auswählen, wenn „Go To“ gedrückt wird;Select a label to jump to when $'Go To$' Button is clicked
Label_CheckAllAxes;Check all Motions:;Alle Bewegungen prüfen:;Check all Motions:
SubLabel_CheckAllAxes;When enabled, the condition requires all axes to be stopped;Wenn aktiv, müssen alle Achsen gestoppt sein;When enabled, the condition requires all axes to be stopped
Label_WaitForAllAxes;Wait for all Motions:;Auf alle Bewegungen warten:;Wait for all Motions:
SubLabel_WaitForAllAxes;When enabled, the condition waits until all axes are stopped;Wenn aktiv, wartet die Bedingung, bis alle Achsen stehen;When enabled, the condition waits until all axes are stopped
Label_StopAllAxes;Stop all Motions:;Alle Bewegungen stoppen:;Stop all Motions:
SubLabel_StopAllAxes;When enabled, all axes interrupt their motion immediately;Wenn aktiv, unterbrechen alle Achsen sofort ihre Bewegung;When enabled, all axes interrupt their motion immediately
Label_MotionToCheck;Motion to check:;Zu prüfende Bewegung:;Motion to check:
SubLabel_MotionToCheck;Select motion to be checked for motion done;Bewegung wählen, die auf Abschluss geprüft wird;Select motion to be checked for motion done
Label_MotionToWaitFor;Motion to wait for:;Bewegung zum Warten:;Motion to wait for:
SubLabel_MotionToWaitFor;Select motion to wait for motion done;Bewegung wählen, Ende wird abgewartet;Select motion to wait for motion done
Label_MotionToStop;Motion to stop:;Bewegung stoppen:;Motion to stop:
SubLabel_MotionToStop;Select axis to interrupt motion immediately;Achse wählen, Bewegung wird sofort unterbrochen;Select axis to interrupt motion immediately
Label_EnableTimeout;Enable Timeout:;Timeout aktivieren:;Enable Timeout:
SubLabel_EnableTimeout;When enabled, the command continues with a $'Go To$' after the timeout occurs;Wenn aktiv, erfolgt nach Timeout ein Go To;When enabled, the command continues with a $'Go To$' after the timeout occurs
Label_TimeoutDuration;Timeout Duration:;Timeout-Dauer:;Timeout Duration:
SubLabel_TimeoutDuration;Define the time until the timeout occurs;Zeit bis zum Auftreten des Timeouts festlegen;Define the time until the timeout occurs
SubLabel_GoToTimeout;Select a label to jump to on timeout;Label auswählen, zu dem bei Timeout gesprungen wird;Select a label to jump to on timeout
Label_WaitTime;Wait Time:;Wartezeit:;Wait Time:
SubLabel_WaitTime;Define the time to wait before continuing;Wartezeit vor dem Fortfahren festlegen;Define the time to wait before continuing
SubLabel_LogicExpressionWait;Insert formula to define the waiting condition using numbers, variables and operations;Formel zur Definition der Wartebedingung eingeben;Insert formula to define the waiting condition using numbers, variables and operations
Label_UserMessage;Displayed User Message:;Angezeigte Benutzermeldung:;Displayed User Message:
SubLabel_UserMessage;Define the message shown in the popup;Im Popup angezeigte Meldung festlegen;Define the message shown in the popup
SubLabel_UserMessageStatusBar;Define the message shown in the status bar;In der Statusleiste angezeigte Meldung festlegen;Define the message shown in the status bar
Label_TextContinueButton;Text on $'Continue$' Button:;Text der „Weiter“-Schaltfläche:;Text on $'Continue$' Button:
SubLabel_TextContinueButton;Displayed on the button that continues the program;Text auf der Schaltfläche zum Fortsetzen;Displayed on the button that continues the program
Label_TextGoToButton;Text on $'Go To$' Button:;Text der „Go To“-Schaltfläche:;Text on $'Go To$' Button:
SubLabel_TextGoToButton;Displayed on the button that jumps to specified label;Text auf der Schaltfläche zum Labelsprung;Displayed on the button that jumps to specified label
Label_FocusContinueButton;Enable $'Continue$' Button Focus:;Fokus für „Weiter“-Schaltfläche:;Enable $'Continue$' Button Focus:
SubLabel_FocusContinueButton;When enabled, the $'Continue$' button appears in blue;Wenn aktiv, erscheint die „Weiter“-Schaltfläche blau;When enabled, the $'Continue$' button appears in blue
Label_FocusGoToButton;Enable $'Go To$' Button Focus:;Fokus für „Go To“-Schaltfläche:;Enable $'Go To$' Button Focus:
SubLabel_FocusGoToButton;When enabled, the $'Go To$' button appears in blue;Wenn aktiv, erscheint die „Go To“-Schaltfläche blau;When enabled, the $'Go To$' button appears in blue
Label_Program;Program:;Programm:;Program:
SubLabel_CallProgram;Select the program to be called;Programm zum Aufruf auswählen;Select the program to be called
SubLabel_RunProgram;Select the program to run as parallel program;Paralleles Programm auswählen;Select the program to run as parallel program
SubLabel_StopProgram;Select the program to be stopped immediately;Programm auswählen, das sofort gestoppt wird;Select the program to be stopped immediately
Label_EventType;Event Type:;Ereignistyp:;Event Type:
SubLabel_EventType;Select the severity level of this message;Schweregrad der Meldung auswählen;Select the severity level of this message
Label_Comment;Comment:;Kommentar:;Comment:
SubLabel_Comment;Add a note or title as a separate program line;Notiz oder Titel als eigene Programmlinie hinzufügen;Add a note or title as a separate program line
Label_EnablePause;Enable Pausing Sequence:;Sequenz pausieren erlauben:;Enable Pausing Sequence:
SubLabel_EnablePause;Controls whether the program continues with a ‘Go To’ or pauses immediately;Steuert, ob das Programm pausiert oder per Go To fortsetzt;Controls whether the program continues with a ‘Go To’ or pauses immediately
SubLabel_GoToLabelPause;Select a label to jump to, when pause is requested;Label auswählen, wenn Pause angefordert wird;Select a label to jump to, when pause is requested
Label_EnableCompletion;Enable Completing Sequence:;Sequenz beenden erlauben:;Enable Completing Sequence:
SubLabel_EnableCompletion;Controls whether the program continues with a ‘Go To’ or stops immediately;Steuert, ob das Programm stoppt oder per Go To fortsetzt;Controls whether the program continues with a ‘Go To’ or stops immediately
SubLabel_GoToLabelCompletion;Select a label to jump to, when completion is requested;Label auswählen, wenn Beenden angefordert wird;Select a label to jump to, when completion is requested
Label_TargetOutput;Target Output:;Zielausgang:;Target Output:
SubLabel_TargetOutput;Select output to be set;Ausgang auswählen, der gesetzt werden soll;Select output to be set
Label_PulseOutput;Pulse Output:;Impulsausgang:;Pulse Output:
SubLabel_PulseOutput;When enabled, output turns off after the set duration without pausing execution;Wenn aktiv, wird der Ausgang nach Dauer ausgeschaltet;When enabled, output turns off after the set duration without pausing execution
Label_Duration;Duration:;Dauer:;Duration:
SubLabel_Duration;Time after output is switched off;Zeit bis zum Ausschalten des Ausgangs;Time after output is switched off
SubLabel_LogicExpressionOutput;Insert formula to calculate target output;Formel zur Berechnung des Ausgangswerts eingeben;Insert formula to calculate target output
Label_TargetVariable;Target Variable:;Zielvariable:;Target Variable:
SubLabel_TargetVariable;Select variable to be set;Variable auswählen, die gesetzt werden soll;Select variable to be set
Label_Value;Value:;Wert:;Value:
SubLabel_ValueVariable;Enter value to set to target variable;Wert eingeben, der gesetzt werden soll;Enter value to set to target variable
SubLabel_ValueOutput;Define state to set to target output;Zustand definieren, der am Ausgang gesetzt wird;Define state to set to target output
SubLabel_LogicExpressionVariable;Insert formula to calculate target variable;Formel zur Berechnung der Zielvariable eingeben;Insert formula to calculate target variable
Label_SelectDataset;Select Dataset to Load:;Zu ladenden Datensatz auswählen:;Select Dataset to Load:
SubLabel_SelectDataset;Either fix or dynamic by variable;Fest oder dynamisch per Variable;Either fix or dynamic by variable
Label_AxisToMove;Axis to move:;Zu bewegende Achse:;Axis to move:
SubLabel_AxisToMove;Select axis from list;Achse aus der Liste auswählen;Select axis from list
Label_PosMode;Positioning Mode:;Positioniermodus:;Positioning Mode:
SubLabel_PosMode;Choose position or distance‑based movement;Positions- oder Distanzbewegung wählen;Choose position or distance‑based movement
Label_Position;Position:;Position:;Position:
SubLabel_Position;Set the target position;Zielposition festlegen;Set the target position
Label_Distance;Distance:;Distanz:;Distance:
SubLabel_Distance;Set the movement distance;Bewegungsdistanz festlegen;Set the movement distance
Label_ToPos;to Position;zu Position;to Position
Label_ByDist;by Distance;nach Distanz;by Distance
Label_PosSpeed;Positioning Speed:;Positioniergeschwindigkeit:;Positioning Speed:
SubLabel_PosSpeed;Select predefined motion profiles;Vordef. Bewegungsprofil wählen;Select predefined motion profiles
Label_Velocity;Velocity:;Geschwindigkeit:;Velocity:
SubLabel_Velocity;Define the positioning velocity;Positioniergeschw. festlegen;Define the positioning velocity
Label_Acceleration;Acceleration:;Beschleunigung:;Acceleration:
SubLabel_Acceleration;Usually set to ~10x the velocity;Üblicherweise ~10× der Geschw.;Usually set to ~10x the velocity
Label_Deceleration;Deceleration:;Entschleunigung:;Deceleration:
SubLabel_Deceleration;Usually set to ~10x the velocity;Üblicherweise ~10× der Geschw.;Usually set to ~10x the velocity
Label_Jerk;Jerk:;Ruck:;Jerk:
SubLabel_Jerk;Usually set to ~100x the velocity;Üblicherweise ~100× der Geschw.;Usually set to ~100x the velocity
Label_SequenceMode;Continue to next line when motion...;Nächste Zeile ausführen, wenn Bewegung...;Continue to next line when motion...
SubLabel_SequenceMode;use $'has started$' to react to events during motion;$'gestartet ist$' erlaubt Reaktion während Bewegung;use $'has started$' to react to events during motion
Label_HasFinished;has finished;beendet ist;has finished
Label_HasStarted;has started;gestartet ist;has started
Label_MovingDirection;Moving Direction:;Bewegungsrichtung:;Moving Direction:
SubLabel_MovingDirection;Select rotation direction to the target position;Drehrichtung zur Zielposition auswählen;Select rotation direction to the target position
Label_AxisToOperate;Axis to operate:;Zu steuernde Achse:;Axis to operate:
SubLabel_AxisToOperate;Select axis to set force / torque;Achse zur Kraft-/Momentvorgabe auswählen;Select axis to set force / torque
Label_TargetForce;Target Force:;Zielkraft:;Target Force:
SubLabel_TargetForce;Set the force applied by the axis;Von Achse aufzubringende Kraft;Set the force applied by the axis
Label_TargetTorque;Target Torque:;Zielmoment:;Target Torque:
SubLabel_TargetTorque;Set the torque applied by the axis;Von Achse aufzubringendes Moment;Set the torque applied by the axis
Label_EnableSpeedLimit;Enable Speed Limit:;Geschwindigkeitsbegrenzung aktivieren:;Enable Speed Limit:
SubLabel_EnableSpeedLimit;When enabled, speed is limited to max velocity;Wenn aktiv, wird Geschw. auf Max. Wert begrenzt;When enabled, speed is limited to max velocity
Label_MaxVelocity;Max Velocity:;Maximale Geschwindigkeit:;Max Velocity:
SubLabel_MaxVelocityForce;Max speed during force application;Max. Geschwindigkeit bei Kraftregelung;Max speed during force application
SubLabel_MaxVelocityTorque;Max speed during torque application;Max. Geschwindigkeit bei Momentregelung;Max speed during torque application
Label_CoordSys;Coordinate System:;Koordinatensystem:;Coordinate System:
SubLabel_SetCoordSys;Select the coordinate system for robotic movements;Koordinatensystem für Roboterbewegungen auswählen;Select the coordinate system for robotic movements
Label_PathPlanning;Path planning:;Bahnplanung:;Path planning:
SubLabel_PathPlanning;Choose linear for straight line, otherwise dynamic;Linear für Gerade, sonst dynamisch;Choose linear for straight line, otherwise dynamic
Label_Linear;Linear;Linear;Linear
Label_Dynamic;Dynamic;Dynamisch;Dynamic
SubLabel_CoordSys;Used to interprete the position values;Dient zur Interpretation der Positionswerte;Used to interprete the position values
Label_PositionX;Position x:;Position X:;Position x:
Label_PositionY;Position y:;Position Y:;Position y:
Label_PositionZ;Position z:;Position Z:;Position z:
Label_PositionR;Position rz:;Position RZ:;Position rz:
Label_DistanceX;Distance x:;Distanz X:;Distance x:
Label_DistanceY;Distance y:;Distanz Y:;Distance y:
Label_DistanceZ;Distance z:;Distanz Z:;Distance z:
Label_DistanceR;Distance rz:;Distanz RZ:;Distance rz:
SubLabel_AlongCoordSys;Along to the selected coord. system;Entlang des ausgewählten Koordinatensystems;Along to the selected coord. system
SubLabel_RelativeToCoordSys;Relative to the coordinate system;Relativ zum Koordinatensystem;Relative to the coordinate system
Label_RoundingRadius;Rounding Radius:;Verrundungsradius:;Rounding Radius:
SubLabel_RoundingRadius;Blending distance to the endpoint;Überblenddistanz zum Endpunkt;Blending distance to the endpoint
Label_Gripper;Gripper:;Greifer:;Gripper:
SubLabel_Gripper;Select gripper from list;Greifer aus der Liste auswählen;Select gripper from list
Label_JawBehaviour;Jaw Behaviour:;Backenverhalten:;Jaw Behaviour:
SubLabel_JawBehaviour;Choose how the jaw positions are interpreted;Interpretation der Backenpositionen wählen;Choose how the jaw positions are interpreted
Label_GripPosition;Grip Position:;Greifposition:;Grip Position:
SubLabel_GripPosition;Define where the part is gripped;Festlegen wo das Teil gegriffen wird;Define where the part is gripped
Label_EnablePrePos;Enable Pre-Position:;Vorpositionierung aktivieren:;Enable Pre-Position:
SubLabel_EnablePrePos;When enabled, the jaws move to a pre-position before gripping;Backen fahren vor dem Greifen in Vorposition;When enabled, the jaws move to a pre-position before gripping
Label_PositionCheck;Enable Position Check:;Positionsprüfung aktivieren:;Enable Position Check:
SubLabel_PositionCheck;When enabled, the final position is verified after part is gripped;Endposition nach dem Greifen prüfen;When enabled, the final position is verified after part is gripped
Label_ForceCheck;Enable Force Check:;Kraftprüfung aktivieren:;Enable Force Check:
SubLabel_ForceCheck;When enabled, the applied force at the grip position is verified;Kraft an der Greifposition prüfen;When enabled, the applied force at the grip position is verified
Label_PrePosMode;Pre-Positioning Mode:;Vorpositioniermodus:;Pre-Positioning Mode:
SubLabel_PrePosMode;Move to fix position or distance to grip position;Feste Position oder Distanz zur Greifposition;Move to fix position or distance to grip position
Label_PrePosition;Pre-Position:;Vorposition:;Pre-Position:
SubLabel_PrePosition;Set the position before gripping;Position vor dem Greifen festlegen;Set the position before gripping
Label_TotalDistance;Total Distance:;Gesamtdistanz:;Total Distance:
SubLabel_TotalDistance;Set the pre-positioning distance ;Distanz der Vorpos. festlegen;Set the pre-positioning distance 
Label_AllowedTolerance;Allowed Tolerance (+/-):;Zulässige Toleranz (+/−):;Allowed Tolerance (+/-):
SubLabel_AllowedTolerance;Acceptable difference of the result;Akzeptable Abweichung;Acceptable difference of the result
Label_ExpectedForceDirection;Expected Force Direction:;Erwartete Kraftrichtung:;Expected Force Direction:
SubLabel_ExpectedForceDirection;In which direction will the force apply to the jaws;Richtung der Kraft an den Backen;In which direction will the force apply to the jaws
Label_ExpectedForceFeedback;Expected Force Feedback:;Erwartete Kraftrückmeldung:;Expected Force Feedback:
SubLabel_ExpectedForceFeedback;Force present at grip position;Kraft an der Greifposition;Force present at grip position
Label_ForceDirection;Force Direction:;Kraftrichtung:;Force Direction:
SubLabel_ForceDirection;Direction of the applied force;Richtung der aufgebrachten Kraft;Direction of the applied force
Label_GripForce;Grip Force:;Greifkraft:;Grip Force:
SubLabel_GripForce;Force to apply on the part;Kraft, die auf das Teil wirkt;Force to apply on the part
Label_ExpectedGripPosition;Expected Grip Position:;Erwartete Greifposition:;Expected Grip Position:
SubLabel_ExpectedGripPosition;Target Position when part is gripped;Zielposition bei gegriffenem Teil;Target Position when part is gripped
Label_UngripPosition;Ungrip Position:;Löseposition:;Ungrip Position:
SubLabel_UngripPosition;Define the parking position;Parkposition festlegen;Define the parking position
Label_TargetForceToMonitor;Target Force to monitor:;Zielkraft zur Überwachung:;Target Force to monitor:
SubLabel_TargetForceToMonitor;Expected force;Erwartete Kraft;Expected force
Label_PositionMonitoring;Enable Position Monitoring:;Positionsüberwachung aktivieren:;Enable Position Monitoring:
SubLabel_PositionMonitoring;When enabled, the actual gripper position is monitored within the allowed range;Aktuelle Greiferposition wird im erlaubten Bereich überwacht;When enabled, the actual gripper position is monitored within the allowed range
Label_ForceMonitoring;Enable Force Monitoring:;Kraftüberwachung aktivieren:;Enable Force Monitoring:
SubLabel_ForceMonitoring;When enabled, the actual gripper force is monitored within the allowed range;Aktuelle Greifkraft wird im erlaubten Bereich überwacht;When enabled, the actual gripper force is monitored within the allowed range
Label_TargetPosToMonitor;Target Position to monitor:;Zielposition zur Überwachung:;Target Position to monitor:
SubLabel_TargetPosToMonitor;Expected position;Erwartete Position;Expected position
SubLabel_AllowedTolerancePos;Acceptable difference to target position;Zulässige Abweichung zur Zielposition;Acceptable difference to target position
SubLabel_AllowedToleranceForce;Acceptable difference to target force;Zulässige Abweichung zur Zielkraft;Acceptable difference to target force
SubLabel_GripForceJaws;Force to apply on the jaws;Kraft, die auf die Backen wirkt;Force to apply on the jaws
SubLabel_JawBehaviourSet;Choose how the force is applied on the jaws;Art der Kraftaufbringung auf die Backen auswählen;Choose how the force is applied on the jaws
Label_DirectionClosing;Closing;Schließen;Closing
Label_DirectionOpening;Opening;Öffnen;Opening
Label_Operations;Add Operator;Operator hinzufügen;Add Operator
Label_Number;Add Number;Zahl hinzufügen;Add Number
Label_Variable;Add Variable;Variable hinzufügen;Add Variable
Label_Offset;Offset Value:;Offsetwert:;Offset:
SubLabel_Offset;Set the offset distance to the target ;Offsetdistanz zum Ziel festlegen;Set the offset distance to the target 
Label_GoToLabelOutOfTol;Go To Label if out of Tolerance:;Go To bei Toleranzüberschreitung:;Go To Label if out of Tolerance:
SubLabel_GoToLabelOutOfTolForce;Select a label to jump to when force check fails;Label auswählen, wenn Kraftprüfung fehlschlägt;Select a label to jump to when force check fails
SubLabel_GoToLabelOutOfTolPos;Select a label to jump to when position check fails;Label auswählen, wenn Positionsprüfung fehlschlägt;Select a label to jump to when position check fails
0;NewText;;
Label_OffsetX;Offset X:;Offset X:;Offset X:
Label_OffsetY;Offset Y:;Offset Y:;Offset Y:
Label_OffsetR;Offset R:;Offset R:;Offset R:
Label_OffsetZ;Offset Z:;Offset Z:;Offset Z:
Label_ObjectType;Object Type:;Objekttyp:;Object Type:
Label_ObjectIndex;Object Index:;Objektindex:;Object Index:
Label_Type;Type:;Typ:;Type:
Label_HardStop;Enable Hard Stop: ;Hardstop aktivieren:;Enable Hard Stop: 
Label_ErrorInvalidEquation;Invalid Equation;Ungültiger Ausdruck;Invalid Equation
Label_ErrorMaxElements;Max. Elements reached;Max. Anzahl Elemente erreicht;Max. Elements reached
Label_ErrorMaxChars;Max. Characters reached;Max. Zeichenanzahl erreicht;Max. Characters reached
Label_Camera;Camera:;Kamera:;Camera:
Label_strVal;strVal:;strVal:;strVal:
Label_strCellTag;strCellTag:;strCellTag:;strCellTag:
Label_lrVal;lrVal:;lrVal:;lrVal:
Selected; %s; %s; %s
Unselected_Label; Please insert labelname; Bitte Labelnamen eingeben; Please insert labelname
Unselected_SelectLabel;Please select a label;Bitte Label auswählen;Please select a label
Unselected_SelectAxis;Please select an axis;Bitte Achse auswählen;Please select an axis
Unselected_MessageType;Please select a messagetype;Bitte Meldungstyp auswählen;Please select a messagetype
Unselected_Dataset;No dataset selected;Kein Datensatz ausgewählt;No dataset selected
Unselected_Comment; Please insert a comment; Bitte Kommentar eingeben; Please insert  a comment
Unselected_EventType;Please select an event type;Bitte Ereignistyp auswählen;Please select an event type
Unselected_Instruction; Please insert a user message; Bitte eine Benutzermeldung eingeben; Please insert a user message
Unselected_ButtonText; Please insert a text; Bitte Text eingeben; Please insert a text
Unselected_Program; Please select a program; Bitte Programm auswählen; Please select a program
Unselected_Message; Please insert  a message; Bitte Meldung eingeben; Please insert  a message
Unselected_Dataref;Please select a variable;Bitte Variable auswählen;Please select a variable
Unselected_ObjectType;Please select an objecttype;Bitte Objekttyp auswählen;Please select an objecttype
Unselected_Camera;Please select a camera;Bitte Kamera auswählen;Please select a camera
Unselected_SelectMode;Please select a mode;Bitte Modus auswählen;Please select a mode
Unselected_SelectMotion;Please select a motion;Bitte Bewegung auswählen;Please select a motion
Unselected_SelectCoordsys;Please select a coord. system;Bitte Koordinatensystem auswählen;Please select a coord. system
Unselected_SelectDirection;Please select a direction;Bitte Richtung auswählen;Please select a direction
Unselected_General;Please select an option;Bitte Option auswählen;Please select an option
Unselected_Caption; UNSELECTED; UNSELECTED; UNSELECTED
Unselected_Dash; -; -; -
Label_IgnorePause;Ignore Pause;Pause ignorieren;Ignore Pause
Description_IgnorePause;Program ignores pausing and keeps on running;Programm ignoriert Pause und läuft weiter;Program ignores pausing and keeps on running
Label_IgnoreAbort;Ignore Abort;Abbruch ignorieren;Ignore Abort
Description_IgnoreAbort;Program ignores aborting and keeps on running;Programm ignoriert Abbruch und läuft weiter;Program ignores aborting and keeps on running
Label_ExcludeFromSysStatus;Exclude from System Status;Vom Systemstatus ausschließen;Exclude from System Status
Description_ExcludeFromSysStatus;Status of the program will not influence the system status;Programmstatus beeinflusst den Systemstatus nicht;Status of the program will not influence the system status
Label_RestartIfRunning;Restart if Running;Neustart bei laufendem Programm;Restart if Running
Description_RestartIfRunning;If the program is running already, restart it from first row;Programm wird bei erneuter Ausführung neu gestartet;If the program is running already, restart it from first row
Unselected_SelectGripper;Please select a gripper;Bitte Greifer auswählen;Please select a gripper
Infotext_GoTo;Go To – redirects the flow to a specified label. It helps guide the sequence by jumping to defined reference points. ;Go To – leitet den Ablauf zu einem definierten Label um. Ermöglicht Sprünge zu Referenzpunkten in der Sequenz.;Go To – redirects the flow to a specified label. It helps guide the sequence by jumping to defined reference points. 
Infotext_Label;Label – marks a specific point in the sequence. It serves as a reference target for jumps used in ‘Go To’ or ‘If…Go To…’ commands or acts as option to jump out of commands in error situations like timeouts. ;Label – markiert einen Punkt in der Sequenz. Dient als Sprungziel für Go To oder If…Go To…-Befehle oder als Ausgang bei Fehlern wie Timeouts.;Label – marks a specific point in the sequence. It serves as a reference target for jumps used in ‘Go To’ or ‘If…Go To…’ commands or acts as option to jump out of commands in error situations like timeouts. 
Infotext_IfGoto;If… Go To… – evaluates a condition and redirects the flow to a defined label if the condition is met. Enables branching and conditional sequence logic. ;If… Go To… – prüft eine Bedingung und springt bei Erfüllung zum definierten Label. Ermöglicht Verzweigungen und bedingte Sequenzlogik.;If… Go To… – evaluates a condition and redirects the flow to a defined label if the condition is met. Enables branching and conditional sequence logic. 
Infotext_IfMotionsDone;If Motions Done – evaluates if motion of one or several axes or axes groups are completed.;If Motions Done – prüft, ob Bewegungen einer oder mehrerer Achsen abgeschlossen sind.;If Motions Done – evaluates if motion of one or several axes or axes groups are completed.
Infotext_StopMotions;Stop Motions – stops all or single currently running motion commands. Ensures that movement is halted before transitioning to the next sequence step. Buffered path is cleared. ;Stop Motions – stoppt alle oder einzelne laufende Bewegungsbefehle. Stellt sicher, dass Bewegung vor dem nächsten Schritt beendet ist. Gepufferte Bahn wird gelöscht.;Stop Motions – stops all or single currently running motion commands. Ensures that movement is halted before transitioning to the next sequence step. Buffered path is cleared.
Infotext_UserMessage;User Message – creates a custom message in the event list. Depending on the selected event type, it is handled as information, warning or error and displayed accordingly in the status bar.;User Message – erzeugt eine benutzerdefinierte Meldung in der Ereignisliste. Je nach Ereignistyp wird sie als Information, Warnung oder Fehler in der Statusleiste angezeigt.;User Message – creates a custom message in the event list. Depending on the selected event type, it is handled as information, warning or error and displayed accordingly in the status bar.
Infotext_Comment;Comment – adds descriptive text to the sequence without affecting execution. Helps document logic and improve readability.;Comment – fügt beschreibenden Text zur Sequenz hinzu, ohne die Ausführung zu beeinflussen. Verbessert die Lesbarkeit.;Comment – adds descriptive text to the sequence without affecting execution. Helps document logic and improve readability.
Infotext_PauseOnRequest;Pause on Request – pauses sequence execution when the ‘Request Pause’ Button is active or redirects the flow to the specified label. This allows controlled interruption for inspection or manual actions instead of immediate hold.;Pause on Request – pausiert die Sequenz, wenn die Schaltfläche Request Pause aktiv ist, oder springt zum definierten Label. Ermöglicht kontrollierte Unterbrechung statt sofortigem Halt.;Pause on Request – pauses sequence execution when the ‘Request Pause’ Button is active or redirects the flow to the specified label. This allows controlled interruption for inspection or manual actions instead of immediate hold.
Infotext_CompleteOnRequest;Complete on Request – stops the sequence execution when the ‘Request Completion’ Button is active or redirects the flow to the specified label. This allows controlled ending of the sequence instead of immediate abort.;Complete on Request – stoppt die Sequenz, wenn die Schaltfläche Request Completion aktiv ist, oder springt zum definierten Label. Ermöglicht kontrolliertes Beenden statt sofortigem Abbruch.;Complete on Request – stops the sequence execution when the ‘Request Completion’ Button is active or redirects the flow to the specified label. This allows controlled ending of the sequence instead of immediate abort.
Infotext_WaitTime;Wait Time – waits for a defined duration before continuing the sequence. Enables time‑based delays in the workflow.;Wait Time – wartet eine definierte Dauer, bevor die Sequenz fortfährt. Ermöglicht zeitbasierte Verzögerungen.;Wait Time – waits for a defined duration before continuing the sequence. Enables time‑based delays in the workflow.
Infotext_WaitLogic;Wait Logic – waits until a logical condition becomes true or a timeout occurs. If the condition is true, the sequence continues normally. If the timeout expires, the flow is redirected to a user‑defined label.;Wait Logic – wartet, bis eine logische Bedingung wahr wird oder ein Timeout eintritt. Bei Erfüllung läuft die Sequenz weiter, bei Timeout erfolgt ein Sprung zum definierten Label.;Wait Logic – waits until a logical condition becomes true or a timeout occurs. If the condition is true, the sequence continues normally. If the timeout expires, the flow is redirected to a user‑defined label.
Infotext_WaitUser;Wait User – Waits for a user interaction before continuing the sequence. A configurable ‘Continue’ button allows the sequence to proceed normally, while a ‘Go To’ button can be defined to redirect the flow to a specified label.;Wait User – wartet auf Benutzerinteraktion vor dem Fortsetzen. Eine Weiter-Schaltfläche setzt die Sequenz fort, eine Go To-Schaltfläche kann zum definierten Label springen.;Wait User – Waits for a user interaction before continuing the sequence. A configurable ‘Continue’ button allows the sequence to proceed normally, while a ‘Go To’ button can be defined to redirect the flow to a specified label.
Infotext_WaitMotions;Wait Motions – Waits until all or selected axis motions have completed, depending on the chosen configuration. If the motions finish normally, the sequence continues. If the defined timeout expires before completion, the flow is redirected to a user‑defined label.;Wait Motions – wartet, bis alle oder ausgewählte Achsbewegungen abgeschlossen sind. Bei Abschluss läuft die Sequenz weiter, bei Timeout erfolgt ein Sprung zum definierten Label.;Wait Motions – Waits until all or selected axis motions have completed, depending on the chosen configuration. If the motions finish normally, the sequence continues. If the defined timeout expires before completion, the flow is redirected to a user‑defined label.
Infotext_CallProgram;Call Program – calls another program and returns to the current sequence once the called program has finished. Useful for modularizing logic or reusing program blocks. ;Call Program – ruft ein anderes Programm auf und kehrt nach Abschluss zur Sequenz zurück. Nützlich zur Modularisierung.;Call Program – calls another program and returns to the current sequence once the called program has finished. Useful for modularizing logic or reusing program blocks. 
Infotext_RunProgram;Run Program – starts another program and executes it in parallel to the calling sequence. The calling program continues without waiting for the other program to finish. Several options allow configuring how the started program behaves, including how it reacts to pauses in the system and whether it influences or inherits the system status. This enables handling events or parallel motion sequences in separate tasks.;Run Program – startet ein anderes Programm parallel zur aufrufenden Sequenz. Das aufrufende Programm wartet nicht auf dessen Abschluss. Optionen steuern Reaktion auf Pausen und Einfluss auf den Systemstatus.;Run Program – starts another program and executes it in parallel to the calling sequence. The calling program continues without waiting for the other program to finish. Several options allow configuring how the started program behaves, including how it reacts to pauses in the system and whether it influences or inherits the system status. This enables handling events or parallel motion sequences in separate tasks.
Infotext_StopProgram;Stop Program – stops the execution of a running program immediately. Can be used to abort background programs or terminate parallel sequences. ;Stop Program – stoppt ein laufendes Programm sofort. Kann zum Abbrechen von Hintergrundprogrammen oder parallelen Sequenzen verwendet werden.;Stop Program – stops the execution of a running program immediately. Can be used to abort background programs or terminate parallel sequences. 
Infotext_SetOutput;Set Output – sets a digital or analog output to a defined value. The output can be switched on, off or assigned a specific value. Optional pulse mode allows the output to automatically reset after a defined duration without pausing the sequence.;Set Output – setzt einen digitalen oder analogen Ausgang auf einen definierten Wert. Kann ein-, ausgeschaltet oder mit einem Wert belegt werden. Impulsmodus ermöglicht automatisches Rücksetzen nach definierter Dauer.;Set Output – sets a digital or analog output to a defined value. The output can be switched on, off or assigned a specific value. Optional pulse mode allows the output to automatically reset after a defined duration without pausing the sequence.
Infotext_SetOutputByLogic;Set Output by Logic – sets an output based on a logical condition. The output value is determined by evaluating a user‑defined expression, enabling dynamic output control depending on sensor values, variables or other conditions.;Set Output by Logic – setzt einen Ausgang basierend auf einer logischen Bedingung. Der Ausgangswert wird durch einen benutzerdefinierten Ausdruck ermittelt, was dynamische Steuerung ermöglicht.;Set Output by Logic – sets an output based on a logical condition. The output value is determined by evaluating a user‑defined expression, enabling dynamic output control depending on sensor values, variables or other conditions.
Infotext_SetVariable;Set Variable – assigns a variable to a specific value. Useful for updating counters, flags, parameters, or any user‑defined data during sequence execution.;Set Variable – weist einer Variable einen Wert zu. Nützlich für Zähler, Flags oder Parameter während der Ausführung.;Set Variable – assigns a variable to a specific value. Useful for updating counters, flags, parameters, or any user‑defined data during sequence execution.
Infotext_SetVariableByLogic;Set Variable by Logic – assigns a variable using a logic function built from values, other variables, sensor readings, and logical operations. The resulting expression is evaluated at runtime, allowing the variable to update dynamically based on current conditions.;Set Variable by Logic – weist einer Variable per Logikfunktion einen Wert zu. Der Ausdruck wird zur Laufzeit ausgewertet, sodass die Variable sich dynamisch aktualisiert.;Set Variable by Logic – assigns a variable using a logic function built from values, other variables, sensor readings, and logical operations. The resulting expression is evaluated at runtime, allowing the variable to update dynamically based on current conditions.
Infotext_SelectDataset;Select Dataset – selects a dataset to be used by subsequent commands. This allows switching between predefined data tables or parameter sets during program execution.;Select Dataset – wählt einen Datensatz für nachfolgende Befehle. Ermöglicht Wechsel zwischen Datentabellen oder Parametersätzen.;Select Dataset – selects a dataset to be used by subsequent commands. This allows switching between predefined data tables or parameter sets during program execution.
Infotext_MoveLinearAxes;Move Linear Axis – moves one or more linear axes to the specified target positions. Supports absolute and relative positioning with configurable speed and motion parameters.;Move Linear Axis – bewegt Linearachsen zu Zielpositionen. Unterstützt absolute und relative Positionierung mit konfigurierbaren Parametern.;Move Linear Axis – moves one or more linear axes to the specified target positions. Supports absolute and relative positioning with configurable speed and motion parameters.
Infotext_MoveRotaryAxes;Move Rotary Axis – moves one or more rotary axes to defined angular positions. Allows absolute or relative rotation with adjustable speed and motion settings.;Move Rotary Axis – bewegt Rotationsachsen zu definierten Winkelpositionen. Ermöglicht absolute oder relative Drehung.;Move Rotary Axis – moves one or more rotary axes to defined angular positions. Allows absolute or relative rotation with adjustable speed and motion settings.
Infotext_SetForceTorque;Set Force/Torque – sets the applied force or torque to a defined value. Useful for compliant movements, force‑controlled tasks, or adjusting how the system responds during contact or pressure‑sensitive operations.;Set Force/Torque – setzt die aufgebrachte Kraft oder das Moment auf einen definierten Wert. Nützlich für nachgiebige Bewegungen, kraftgeregelte Aufgaben oder kontakt- und druckempfindliche Vorgänge.;Set Force/Torque – sets the applied force or torque to a defined value. Useful for compliant movements, force‑controlled tasks, or adjusting how the system responds during contact or pressure‑sensitive operations.
Infotext_MoveRobotic;Move Robotic – Moves the configured kinematic group in cartesian space using the currently selected coordinate system. Supports absolute and relative positioning with configurable speed and motion parameters.;Move Robotic – bewegt die konfigurierte Kinematikgruppe im kartesischen Raum mit dem aktuellen Koordinatensystem. Unterstützt absolute und relative Positionierung mit konfigurierbaren Parametern.;Move Robotic – Moves the configured kinematic group in cartesian space using the currently selected coordinate system. Supports absolute and relative positioning with configurable speed and motion parameters.
Infotext_SetCoordinateSystem;Set Coordinate System – Defines the coordinate system to be used for subsequent robotic movements. This allows selecting between different reference frames such as machine, conveyor or user‑defined coordinate systems.;Set Coordinate System – definiert das Koordinatensystem für nachfolgende Roboterbewegungen. Ermöglicht die Auswahl zwischen verschiedenen Referenzsystemen wie Maschine, Förderer oder benutzerdefiniert.;Set Coordinate System – Defines the coordinate system to be used for subsequent robotic movements. This allows selecting between different reference frames such as machine, conveyor or user‑defined coordinate systems.
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